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-
- FF7 Materia List v 1.0
-
- This is a list of all the Materia in FF7 and their respective functions.
- The next version of the FAQ will have a list of all the Teki no Waza in
- addition to some other minor updates. If you find any mistakes here
- please let me know at ikelley@mail.sas.upenn.edu.
-
-
- COMBINATION MATERIA
-
- NOTE: Combination Materia needs to be paired with another type of
- Materia to work. It alters, adds status, or otherwise reacts with the
- materia it is paired with and affects its powers. To pair Combination
- materia, you need to put them in the two connected slots in the
- weapon/armor you have it in.
-
- Fuiuchi (Surprise Attack)
- Whenever a battle starts, before anybody makes a move, this
- Materia makes it so whatever Materia it's paired with will
- automatically activate. For example, if you pair it with the Fire
- materia, you will automatically cast a fire spell on the enemies as
- soon as the battle starts. The higher you build this materia, the
- better the chance that you will excecute the surprise attack.
-
- Zentaika (Affect Everybody)
- This materia will allow any magic Materia it is paired with to be cast
- on more than one person. For example, If you pair it with Healing
- materia, you can heal all your characters rather than just one when
- you cast healing spells. The higher you build this materia, the more
- times you can cast spells on multiple targets in a single fight.
-
- Mahou Counter (Magic Counter)
- When paired with a magic or summoning Materia, this Materia will
- have the character equipping it cast the spell whenever he/she is
- attacked. If you pair this with Master Mahou or Master Shoukan, it
- will pick a spell/summon at random to counter with. The higher you
- build this materia, the more often the character using it will counter
- when attacked. I
-
- MP Kyuushuu (MP absorb)
- Whenever you do damage with the Materia paired with MP
- Kyuushuu, you will absorb 1/100 of the damage done in MP to the
- character equipping it.
-
- HP Kyuushuu (HP absorb)
- Whenever you do damage with the Materia paired with HP
- Kyuushuu, you will absorb 1/10 of the damage done in HP to the
- character equipping it.
-
- Zokusei (Attribute)
- When paired with a magic or Shoukan Materia, it will add that
- Materia's magic type to the weapon or armor it is equipped in. For
- example: If this Materia is paired with the Fire spell Materia in a
- weapon, the weapon will make fire attacks. If this Materia is paired
- with the Alexander summoning spell in a piece of armor, then the
- character wearing it will be stronger against Holy-type attacks. As
- this Materia advances, the defense it provides in an armor changes:
- Level 1, it cuts damage in half, Level 2, it makes the damage type
- totally ineffective, and Level 3, it absorbs the damage type. Note:
- pairing this with a summoning spell that does multiple types of
- damage will not work!
-
- Tsuikagiri (Additional limit, literally...tough to translate)
- Whenever a character uses the Materia combined with this, he/she
- will do a physical attack, too. Don't pair this with a healing materia,
- as you will end up attacking the person you are trying to heal.
-
- Command Counter
- This works similar to the Mahou Counter Materia, except that it
- counters with the command it is paired with. It won't work with
- command materia that changes the Attack command though. If you
- pair this with Master Command, it will pick a command at random to
- counter with. The higher you build this materia, the better a chance
- that you will do the counter when attacked.
-
- Mahou Midariuchi (Random Magic Strike, lit.)
- When this is paired with a magic spell, it will cast the spell four
- times at random enemies, although the power will be weaker for
- each attack. It works with summon spells too, but you need the MP
- to cast it 4 times.
-
- Tsuika Kouka (Additional Effect)
- When paired with certain magics in weapons and armor, it adds the
- properties of that magic to the piece of equipment. For example, if
- you pair "Fuujiru" with this materia in a weapon, it will put the
- monsters to sleep and silence them. Pair the same magic in an armor,
- and you become immune to sleep and silence spells.
-
- Tsuide ni Nusumu (Steal in addition)
- When paired with a command, this Materia will make you steal from
- the enemy targeted at the same time. Therefore, pairing it with
- "Steal" doesn't have much purpose.
-
- MP Turbo
- This Materia allows you to put more MP into a single spell, making it
- much more powerful. It works for summoning spells too. The more
- powerful you make this materia, the more powerful the magic it is
- paired with will become (and the more MP it will take to use it.)
-
- Final Attack
- This Materia will automatically use the Materia it is paired with
- when the character equipping it dies. In addition to making a final
- attack on the enemies, there are also other useful ways to use this
- materia: pair it with the ressurect-spell materia, and the character
- will automatically revive him/herself when they die. The higher you
- build this materia, the more times you can use it in a single battle.
-
-
- COMMAND MATERIA
-
- Nusumu (Steal)
- LV 1: Nusumu (Steal)
- Steals an item from an enemy.
- LV 2: Bundoru (Plunder)
- Steals an item from an enemy and attacks it at the same time.
-
- Miyaburu (See into)
- Lets you see the level, statistics, and weaknesses of any monster you
- select. After scanning the monster, you will be able to see how many
- HP it has remaining for the rest of the fight.
-
- Henka (Transform)
- This performs an attack with minimal power, but if you kill the
- monster you target with it will turn it into an item. Not all monsters
- can be transformed though.
-
- Hissatsu (Special Attack)
- This command performs an attack. If it hits, it will always be a
- critical strike, but it often misses.
-
- Ayatsuru (Control)
- This command allows you to control the attacks of monster you
- target. It won't always work, and not every monster can be
- controlled.
-
- Nageru (Throw)
- LV 1: Nageru (Throw)
- Allows you to throw one of your weapons at a monster. You lose the
- weapon you throw though.
- LV 2: Zeninage (Money Throw)
- Allows you to throw your money at all the enemies. You choose how
- much you throw, and the more you throw, the more damage you do.
-
- Monomane (Imitate)
- Imitates the last thing someone in your party did. You can't imitate
- other character's limit breaks though. (although you can imitate your
- own!)
-
- Teki no Waza (Techniques of the Enemy)
- Allows you to use special techniques that the enemies cast on you.
- There are a total of 24 techniques you can learn from the enemy. In
- order to learn the techniques, you must have it used on the character
- equipping the Materia. In addition, you have to win the battle you
- learn it in; if you learn a technique and then run away from the
- battle it won't count.
-
- Renzokugiri (Continuous slice)
- LV 1: Renzokugiri (Continuous slice)
- Lets you do a double attack to one enemy.
- LV 2: Midareuchi (Random Hit, lit.)
- When you use Midareuchi, you attack 4 times (with slightly lower
- power) randomly among all the enemies.
-
- Zentaigiri (Slice everybody)
- LV1: Zentaigiri (Slice everybody)
- Attacks all the enemies in 1 attack.
- LV2: Iainuki (Swordplay)
- Kills all enemies facing you immediately. Those monsters immune to
- instant death attacks will not be affected.
-
- W Mahou (Double Magic)
- Lets you cast 2 spells every time you select the magic option.
-
- W Shoukan (Double Summon)
- Lets you summon two Shoukaijuu (Summoned Beasts) every time
- you select the Summon option.
-
- W Item (Double Item)
- Lets you use 2 items every time you select the item option.
-
- Master Command
- This materia lets the character equipping it use the following
- commands: Miyaburu, Henka, Ayatsuru, Nageru, Zeninage, Nusumu,
- Hissatsu, and Mononmane.
-
-
- MAGIC MATERIA:
-
- Honou (Flame)
- LV 1: Fire
- LV 2: Faira
- LV 3: Faiga
- These are all Fire-based attacks.
-
- Reiki (Ice)
- LV 1: Blizado
- LV 2: Blizara
- LV 3: Blizaga
- These are all Ice-based attacks.
-
- Ikazuchi (Lightning)
- LV 1: Thunder
- LV 2: Thundara
- LV 3: Thundaga
- These are all Lightning-based attacks.
-
- Doku (Poison)
- LV 1: Bio
- LV 2: Biora
- LV 3: Bioga
- These are all Poison-based attacks.
-
- Daichi (Earth)
- LV 1: Quake
- LV 2: Quera
- LV 3: Quega
- These are all Earth-based attacks.
-
- Juuryoku (Gravity)
- LV 1: Gravite
- Target's HP cut by 1/8
- LV 2: Gravia
- Target's HP cut by 1/4
- LV 3: Graviga
- Target's HP cut by 1/2
- These are all Gravity-based attacks.
-
- Kaifuku (Regeneration)
- LV 1: Keal
- Weakest Healing spell
- LV 2: Kealra
- Keal x 1.5
- LV 3: Regene
- Regenerates your HP as time passes.
- LV 4: Kealga
- Keal x 3
-
- Chiryou (Remedy)
- LV 1: Poizona
- Cures Poison
- LV 2: Esuna
- Cures any Status ailment
- LV 3: Resist
- Acts as a vaccine for any Status ailment.
-
- Fuujiru (Seal)
- LV 1: Slipul
- Puts the target to sleep
- LV 2: Sairesu
- Silences the target
-
- Madowasu (Confuse/Perplex)
- LV 1: Confyu
- Confuses the targets
- LV 2: Berserk
- Makes the target go berserk, attacking without being able to doing
- anything else.
-
- Henshin (Transform)
- LV 1: Minimum
- This transforms the target to a smaller/larger size. Shrunken targets
- can do anything they could before, but at a much weaker level.
- LV 2: Toad
- This transforms the target to/from a frog. Frogs can only attack, use
- items, or cast "Toad."
-
- Jikan (Time)
- LV 1: Haste
- Makes the target take less time between attacks.
- LV 2: Slow
- Makes the target take more time between attacks
- LV 3: Stop
- Stops the target outright, essentially paralyzing it.
-
- Barrier
- LV 1: Barrier
- Decreases physical damage
- LV 2: Mabarrier
- Decreases magical damage
- LV 3: Riflek
- Reflects magic cast on whoever is affected.
- LV 4: Wall
- Casts "Barrier" and "Mabarrier" at the same time.
-
- Shoumetsu (Dissapearance)
- LV 1: Debarrier
- Dispels any spells from the "Barrier" Materia cast on the target
- LV 2: Despel
- Dispels any magic cast on the target
- LV 3: Death
- Kills the target instantly.
-
- Ridatsu (Separation)
- LV 1: Escape
- Teleports you out of any non-boss battle.
- LV 2: Dejon
- Cast it on your party, and it teleports you out of the battle. Cast it on
- the enemy and it sucks them into another dimension.
-
- Inseki (Meteorite)
- LV 1: Comet
- LV 2: Cometeo
- This spell does 4 attacks to random enemies.
-
- Fuuin (Sealed off)
- LV 1: Freeze
- Ice-based damage. Also occasionally has the effect of "Stop" on the
- target.
- LV 2: Break
- Earth-based damage. Also occasionally petrifies the target.
- LV 3: Tornado
- Wind-based damage. Also occasionally confuses the target.
- LV 4: Flare
- Fire-based damage
- All of these attacks are especially powerful.
-
- Altema
- LV 1: Nothing!
- LV 2: Altema
- The most powerful attack magic.
-
- Fulkea
- LV 1: Nothing!
- LV 2: Fulkea
- The most powerful curing spell, heals you to max.
-
- Shield
- LV 1: Shield
- Absorbs all types of magical attacks, and makes you immune to
- physical attack. Basically you are invincible.
-
- Master Mahou (Master Magic)
- Lets you cast all the magic spells.
-
-
- SUMMONING MATERIA
-
- Note: for All summoning materia, the more powerful you make the
- materia, the more times you can summon the monster in 1 battle.
-
- Chocobo & Mogli
- Tech: Hissatsuwaza! (Ultimate special attack!)
- Summons a Mogli riding a charging Chocobo.
- Tech: Debu Chocobo (Lardass Chocobo)
- 1/16 chance of occuring. Drops the Lardass Chocobo on the enemy.
-
- Shiva
- Tech: Diamond Dust
- Summons the ice queen Shiva, who shoots ice shards from her
- fingers.
- Ice-based attack.
-
- Efreet
- Tech: Jigoku no Kaen (Fire of Hell)
- Summons Efreet, who does a flaming charge.
- Fire-based attack.
-
- Ramuu
- Tech: Sabaki no Ikazuchi (Lightning of Justice)
- Summons Ramuu, who casts a powerful lightning spell.
- Lightning-based attack
-
- Odin
- Tech: Zantetsuken (Name of his sword)
- Summon Odin, who instantly slices all of his enemies in half
- Tech: Gungnir no Yari (Gungnir Spear)
- Summons Odin, who throws his Gungnir Spear at the enemy.
- Appears when the enemy is not sliceable.
-
- Leviathan
- Tech: Taikaishou (Ocean wave)
- Summons Leviathan, who screams and causes a massive tidal wave
- to engulf the enemy.
- Water-type damage
-
- Bahamut
- Tech: Megaflare
- Summons the great dragon Bahamut, who attacks with a gigantic
- blast of breath
-
- Kujata
- Tech: Tri-Disaster
- Summons Kujata, who does a triple Ice-Fire-Lightning attack.
- Ice, Fire, and Lightning-type damage.
-
- Alexander
- Tech: Seinaru Shinpan (Holy Judgement)
- Summons Alexander, who shoots a powerful beam of light
- Holy-type damage
-
- Bahamut Kai (Bahamut Reborn)
- Tech: Gigaflare
- Summons Bahamut's second form, who telekenetically brings the
- monsters into the air, where he blasts them with a massive blast.
-
- Phoenix
- Tech: Tensei no Honou (Flame of Rebirth)
- Summons Phoenix, who attacks all the monsters with flame and
- revives any dead party members.
-
- Hardeath
- Tech: Ankoku no Kama (Sickle of Darkness)
- Summons Hardeath, who summons a strange green mist which does
- damage, and affects the enemy with various status ailments.
-
- Tupon
- Tech: Tenchi Houkai (Collapse of Heaven and Earth)
- Summons Tupon, Ultros' big pink friend from FF6. He blasts the
- enemy with his trademark nosebreath, then collapses the ground
- around them with a powerful scream.
- Fire, Ice, Lightning, and Earth-type damage
-
- Bahamut Reishiki (Bahamut Zero-type)
- Tech: Teraflare
- Summons Bahamut's ultimate form, who blasts all the enemies from
- orbit.
-
- Knights of the Round
- Tech: Ultimate End
- Summons King Arthur and the 12 Knights of the Round table. Each
- does a powerful attack to all the enemies. Does 90000+ points of
- damage to all the enemies.
-
- Master Shoukan (Master Summon)
- Lets whoever is equipping it summon all of the Shoukan Monsters.
-
-
- INDEPENDANT MATERIA
-
- NOTE: Independant Materia works by itself to have effects on your
- character or your party, and do not affect your commands at all
- (with one exception)
-
- HP UP
- This Materia increases the character who is equipping it's maximum
- HP by a set percentage. The higher you power the materia, the
- higher your HP is boosted.
-
- MP UP
- Like HP up, except it increases your maximum MP by a set
- percentage instead. The higher you power the materia, the higher
- your MP is boosted.
-
- Magical
- This Materia will increase the magic power of the character who is
- equipping it by a set percentage. The higher you power the Materia,
- the larger a percentage your magic power is boosted.
-
- Lucky
- This Materia increases the luck of the character equipping it. The
- higher you build the materia, the greater a percentage your luck is
- boosted.
-
- Speed
- This Materia boosts the speed of the character equipping it by a set
- percentage. The higher you build the materia, the higher that
- percentage will be.
-
- Gil Up
- When you equip this materia, the Gil that your party finds after
- battle will be increased by a set amount. On Level 1 this materia
- increases the money you find by 1.5. On Level 2, this materia will
- double the amount of money you will find.
-
- Keikenchi Up (Experience points up)
- This materia increases the amount of experience that the character
- equipping it receives. On level 1, your experience will be multiplied
- by 1.5, and on level 2, the experience the character equipping
- receives is doubled.
-
- HPMP Irikae (HP/MP Swap)
- This materia swaps amount of HP and MP for the character
- equipping it. You can use this to boost your maximum MP to levels
- over 1000, but in return you will have a maximum HP of 999 at
- most.
-
- Teki Yoke (Enemy Dodge)
- This Materia will reduce the amount of enemy attacks on the party.
- At Level 1, enemies will attack only half as much as usual. At Level
- 2, this materia makes it so the number of enemy encounters is 1/4
- as much as normal
-
- Teki Yose (Enemy Collect)
- This materia increases the amount of enemy attacks on the party. At
- level 1, enemy attacks will be 1.5 times normal, and when this
- materia is at Level 2, enemies will attack you twice as often as
- normal.
-
- Chocobo Yose (Chocobo Collect)
- This Materia makes it so that Chocobos can attack you. Chocobos can
- be gathered on places on the overworld with Chocobo prints. The
- higher you power this materia, the more likely you are to meet
- Chocobos: 2x, 4x, and 8x, for levels 1, 2, and 3, respectively.
-
- Sensei Kougeki (Advance Attack)
- This Materia increases the chance that you will surprise your
- enemies when you meet them. The higher you power this materia,
- the greater the chance you will get a chance to strike first when you
- fight monsters. At its highest level, 48% of the time you will get an
- advance attack.
-
- Enkyori Kougeki (Long Range Attack)
- Any character equipping this Materia will be able to fight in the back
- ranks of the party without suffering any penalty to the amount of
- physical damage they can do.
-
- Kabau (Cover)
- Any character equipping this Materia will be able to cover any allies
- that are being attacked. The higher you power this Materia, the
- greater the chance that you will cover your allies when they are
- attacked. At max, there will be a 100% chance that you will cover
- your allies.
-
- Counter
- The character equipping this Materia will automatically
- counterattack their enemies if they are attacked. The higher you
- build this Materia, the better a chance that you will counterattack
- when attacked. At maximum, you will always counterattack when
- attacked.
-
- Subete Zentaika (Everything Affect all)
- This Materia has the same effect as the Combination Materia
- "Zentaika" except that it affects every other piece of Materia the
- character is using. It even effects normal attacking, and command
- Materia.
-
- If you have any questions or have found any errors in my FAQ, please email me at
- ikelley@mail.sas.upenn.edu and let me know.
-
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